![]() You’re welcome! Though I think it could’ve been a rather thrilling twist on the sandbox. Thankfully I fixed it a few hours later, well before the Tech Preview landed in your hands. “Through the past several months we’ve been bringing in final refinements to various systems on the graphics team, especially a few key performance initiatives. For me, this has meant work like massively improving Hex Column rendering performance by improving their shadow rendering time, refining our offline culling of the columns for a further speed boost in every pass they render in, or just reducing how much memory they use so we have more room for textures and the good-looking bits of the world you’ll see on Xbox One! Sometimes this can also mean writing a bespoke streaming solution for FX – a type of content that has to be “preheated” so it appears at a satisfying resolution the first time you pull the trigger – and accidentally creating a chaotic situation wherein firing the Needler in an MP match crashes the whole match (literally 1 of the few weapons I didn’t test before submitting my code – so it goes). ![]()
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